For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch).
RESULT: Nothing happens (the variable remains a single variable, not a set).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40428 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 11, 2017 |
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Resolved | Jan 19, 2017 |
Updated | Apr 27, 2018 |