Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the extents defined in the blueprint. This also occurs even if no extents are being explicitly defined in the constructor.
Regression?: No
This also occurred in 4.13
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Runtime |
---|---|
Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3309624 |
---|---|
Main Commit | 3358685 |
Created | Jan 11, 2017 |
---|---|
Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |