Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the extents defined in the blueprint. This also occurs even if no extents are being explicitly defined in the constructor.
Regression?: No
This also occurred in 4.13
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3309624 |
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Main Commit | 3358685 |
Created | Jan 11, 2017 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |