Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contain references to Player_RunBlend and Player_RunBlend2)
[Link Removed]
When previewing the Select variable toggles between the 2 animations and the reset variable toggles whether the time gets reset or not.
See description
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40446 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3353847 |
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Main Commit | 3362661 |
Created | Jan 11, 2017 |
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Resolved | Mar 20, 2017 |
Updated | May 18, 2020 |