DFGI is currently not a supported feature.
I was able to open the level once and after a few seconds of being opened the editor crashed while compiling shaders and generating mesh distance fields.
Since then I have not been able to open the level at all before it crashes.
This was reproduced on a R9 390X.
This crash also reproduces in a default scene if you enable Ray Traced Distance Field Shadows in a directional light and PIE.
Expected Result: The level loads up and compiles shaders without error
Actual Result: As the level is compiling shaders and generating mesh distance fields the editor crashes
UE4Editor_Renderer!FUniformMeshConverter::Convert() converttouniformmesh.cpp:370 UE4Editor_Renderer!GenerateSurfelRepresentation() surfeltree.cpp:301 UE4Editor_Renderer!ProcessPrimitiveUpdate() distancefieldobjectmanagement.cpp:796 UE4Editor_Renderer!FDeferredShadingSceneRenderer::UpdateGlobalDistanceFieldObjectBuffers() distancefieldobjectmanagement.cpp:1099 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:624 UE4Editor_Renderer!CaptureSceneToScratchCubemap() reflectionenvironmentcapture.cpp:852 UE4Editor_Renderer!TGraphTask<`CaptureSceneIntoScratchCubemap'::`4'::EURCMacro_CaptureCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40449 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 11, 2017 |
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Resolved | Jan 17, 2017 |
Updated | Apr 27, 2018 |