This is a regression from 4.14.3 at CL 3251583
Result: Editor crashes
UE4Editor_Engine!<lambda_0bd31a15bdf33f8a05826903e80785c4>::operator() bodyinstance.cpp:3671 UE4Editor_Engine!FPhysXSupport<1>::ExecuteOnPxRigidBodyReadWrite<<lambda_0bd31a15bdf33f8a05826903e80785c4> >() physxpublic.h:251 UE4Editor_Engine!FBodyInstance::UpdateMassProperties() bodyinstance.cpp:3750 UE4Editor_Engine!FBodyInstance::InitDynamicProperties_AssumesLocked() bodyinstance.cpp:5145 UE4Editor_Engine!FInitBodiesHelper<0>::AddActorsToScene_PhysX_AssumesLocked() bodyinstance.cpp:1699 UE4Editor_Engine!FInitBodiesHelper<0>::InitBodies_PhysX() bodyinstance.cpp:1730 UE4Editor_Engine!FBodyInstance::InitBody() bodyinstance.cpp:1948 UE4Editor_Engine!UPrimitiveComponent::OnCreatePhysicsState() primitivecomponent.cpp:606 UE4Editor_Engine!UStaticMeshComponent::OnCreatePhysicsState() staticmeshcomponent.cpp:628 UE4Editor_Engine!UActorComponent::CreatePhysicsState() actorcomponent.cpp:1169 UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:934 UE4Editor_Engine!AActor::IncrementalRegisterComponents() actor.cpp:4030 UE4Editor_Engine!ULevel::IncrementalUpdateComponents() level.cpp:920 UE4Editor_Engine!UWorld::UpdateWorldComponents() world.cpp:1593 UE4Editor_UnrealEd!UEditorEngine::Map_Load() editorserver.cpp:2623 UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() editorserver.cpp:6137 UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5614 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:670 UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() filehelpers.cpp:2220 UE4Editor_UnrealEd!`FEditorFileUtils::LoadMap'::`8'::FLocal::HandleLevelsChosen() filehelpers.cpp:2003 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() filehelpers.cpp:1784 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() sassetdialog.cpp:498 UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() sassetdialog.cpp:415 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() sassetview.cpp:3732 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() slistview.h:800 UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() stablerow.h:287 UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() slateapplication.cpp:5451 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() slateapplication.cpp:238 UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() slateapplication.cpp:5449 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() slateapplication.cpp:5434 UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() slateapplication.cpp:5412 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1702 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:130 UE4Editor!WinMain() launchwindows.cpp:206 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40458 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 11, 2017 |
---|---|
Resolved | Jan 12, 2017 |
Updated | Apr 27, 2018 |