This is a regression from 4.14.3 at CL 3251583
Result: Editor crashes
UE4Editor_Engine!<lambda_0bd31a15bdf33f8a05826903e80785c4>::operator() bodyinstance.cpp:3671 UE4Editor_Engine!FPhysXSupport<1>::ExecuteOnPxRigidBodyReadWrite<<lambda_0bd31a15bdf33f8a05826903e80785c4> >() physxpublic.h:251 UE4Editor_Engine!FBodyInstance::UpdateMassProperties() bodyinstance.cpp:3750 UE4Editor_Engine!FBodyInstance::InitDynamicProperties_AssumesLocked() bodyinstance.cpp:5145 UE4Editor_Engine!FInitBodiesHelper<0>::AddActorsToScene_PhysX_AssumesLocked() bodyinstance.cpp:1699 UE4Editor_Engine!FInitBodiesHelper<0>::InitBodies_PhysX() bodyinstance.cpp:1730 UE4Editor_Engine!FBodyInstance::InitBody() bodyinstance.cpp:1948 UE4Editor_Engine!UPrimitiveComponent::OnCreatePhysicsState() primitivecomponent.cpp:606 UE4Editor_Engine!UStaticMeshComponent::OnCreatePhysicsState() staticmeshcomponent.cpp:628 UE4Editor_Engine!UActorComponent::CreatePhysicsState() actorcomponent.cpp:1169 UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:934 UE4Editor_Engine!AActor::IncrementalRegisterComponents() actor.cpp:4030 UE4Editor_Engine!ULevel::IncrementalUpdateComponents() level.cpp:920 UE4Editor_Engine!UWorld::UpdateWorldComponents() world.cpp:1593 UE4Editor_UnrealEd!UEditorEngine::Map_Load() editorserver.cpp:2623 UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() editorserver.cpp:6137 UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5614 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:670 UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() filehelpers.cpp:2220 UE4Editor_UnrealEd!`FEditorFileUtils::LoadMap'::`8'::FLocal::HandleLevelsChosen() filehelpers.cpp:2003 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() filehelpers.cpp:1784 UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() sassetdialog.cpp:498 UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() sassetdialog.cpp:415 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() sassetview.cpp:3732 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() slistview.h:800 UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() stablerow.h:287 UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() slateapplication.cpp:5451 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() slateapplication.cpp:238 UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() slateapplication.cpp:5449 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() slateapplication.cpp:5434 UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() slateapplication.cpp:5412 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1702 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:130 UE4Editor!WinMain() launchwindows.cpp:206 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 11, 2017 |
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Resolved | Jan 12, 2017 |
Updated | Apr 27, 2018 |