If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called.
In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip - notifyEnd/2nd clip)
In 4.15(3254907) and main(3253977), notifyEnd of the 1st clip gets skipped (e.g. notifyBegin/1st clip - notifyBegin/2nd clip - notifyEnd/2nd clip)
1. Open the attached project
2. Open the level sequence that has two clips(of the same animation) placed next to each other. The animation has a AnimNotifyState
3. Make sure the output log is visible, play the sequence from the sequencer
4. In 4.14, only notifyBegin of the first clip and notifyEnd of the second clip are called. (notifyEnd of the first clip and notifyBegin of the second clip will not be called)
In 4.15 and main, notifyEnd of the first clip is not called
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40499 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Created | Jan 12, 2017 |
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Resolved | Mar 21, 2017 |
Updated | Apr 27, 2018 |