Spawned actors are in the 'persistent' level and will not automatically go away when levels are streamed out.
Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into.
Result: Notice the geometry behind the floor disappear when Sub1 is unloaded, but the dynamically spawned Red cube does not get unloaded with the level
Expected: The dynamically spawned cube would be removed when the level it was spawned in was unloaded.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14, 4.16 |
Created | Jan 12, 2017 |
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Resolved | Jan 12, 2017 |
Updated | Apr 27, 2018 |