Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange.
CL# 3255445 has addressed the GetWorld() crashing issue, however, the ticking issue still needs to be addressed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40524 in the post.
0 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Created | Jan 12, 2017 |
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Resolved | Jan 25, 2017 |
Updated | Oct 6, 2020 |