Description

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange.

CL# 3255445 has addressed the GetWorld() crashing issue, however, the ticking issue still needs to be addressed.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40524 in the post.

0
Login to Vote

Fixed
ComponentUE - Networking
Affects Versions4.144.15
Target Fix4.15
Fix Commit3271631
Main Commit3389599
Release Commit3271631
CreatedJan 12, 2017
ResolvedJan 25, 2017
UpdatedOct 6, 2020
View Jira Issue