In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned.
This seems to be similar to [Link Removed].
Similar to [Link Removed]
1. Open the attached project
2. Open its level sequence
3. Select the middle cube(BpMaterialTest, a simple actor with a skeletalMesh component) and change its skeletalMesh component's material
4. Toggle Spawned checkbox
5. The material gets reset
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40581 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14, 4.15 |
Created | Jan 13, 2017 |
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Resolved | Mar 10, 2019 |
Updated | Mar 15, 2019 |