Looks like the position of the bone according to the animation is still being accounted for somehow, because the collision seems fine (when using pxvis collision).
Excepted:
When the animation is playing, its head should be fully simulated.
When the Space Bar is pressed, the head should fall off and continue to simulate.
Actual:
When the animation is playing, its head should be fully simulated.
When the Space Bar is pressed, the head detaches but floats around the level erratically.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40632 in the post.
9 |
Component | OLD - Anim |
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Target Fix | 4.16 |
Created | Jan 13, 2017 |
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Resolved | Feb 8, 2017 |
Updated | May 18, 2020 |