Looks like the position of the bone according to the animation is still being accounted for somehow, because the collision seems fine (when using pxvis collision).
Excepted:
When the animation is playing, its head should be fully simulated.
When the Space Bar is pressed, the head should fall off and continue to simulate.
Actual:
When the animation is playing, its head should be fully simulated.
When the Space Bar is pressed, the head detaches but floats around the level erratically.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Installer 4.10 failed with error code R-1603
I can't open my map from the editor.
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40632 in the post.
9 |
Component | OLD - Anim |
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Target Fix | 4.16 |
Created | Jan 13, 2017 |
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Resolved | Feb 8, 2017 |
Updated | May 18, 2020 |