Description

Editor is crashing attempting to Profile in QAGame

Steps to Reproduce
  1. Open QAGame
  2. Enable the Blueprint Profiler
  3. Drag TestBP_ProfilerMacros into the level
  4. Open TestBP_ProfilerMacros and click on the Profiler button
  5. Compile the BP
  6. PIE and press P

Result: Editor Crash

Callstack
UE4Editor_BlueprintProfiler!FBlueprintExecutionContext::GetFunctionContextForEventChecked() scriptinstrumentationplayback.cpp:279 
UE4Editor_BlueprintProfiler!FScriptEventPlayback::Process() scriptinstrumentationplayback.cpp:2796 
UE4Editor_BlueprintProfiler!FBlueprintProfiler::ProcessEventProfilingData() blueprintprofiler.cpp:367 
UE4Editor_BlueprintProfiler!FBlueprintProfiler::Tick() blueprintprofiler.cpp:194 
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:21 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1397 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3025 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown>

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.154.164.17
CreatedJan 14, 2017
ResolvedMar 20, 2018
UpdatedApr 27, 2018