- Create a Level Sequence with an Event Track
- Add a key at frame 0
- Right click that key and set the Event Name to TestEvent
- Alt-Drag the key to frame 50, this will duplicate it
- Save the Level Sequence and drag an instance of it into your level
- Select the instance in level and set Auto Play to true
- Open up the Level Blueprint
- Right click inside the BP graph and search for Custom Event, then click it to create one
- Rename the custom event to TestEvent
- Drag off the exec pin and create a Print String node
- Set the In String to TestEvent Fired
- Compile the level BP
- PIE
Result: Observe that TestEvent is fired three times - twice on frame 0 and once on frame 50
Expected: TestEvent to only fire once