Editor language switch can turn struct get/set nodes pins(split) to display extra string of letters & numbers after their original name.
1. Create a user defined struct and add some members
2. In level blueprint, add a variable of the struct
3. Create a get node and a set node for the struct
4. Split the pin
5. Compile the level blueprint
5. Change the editor language
6. Now the pins have a string of letters & numbers after their original name
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40769 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Fix Commit | 3788496 |
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Main Commit | 3804136 |
Created | Jan 18, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Dec 12, 2017 |