Description

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box still remains in the attached location.

Steps to Reproduce

1. Open the attached test project
2. PIE
3. Once loaded, Press the F-key to detach one of the cubes and simulate physics

Results: The 2 cubes will fall and will collide with the floor as if the 3rd cube was still attached. The 3rd cube will still have correct collision around the mesh.

Expected: For the 3rd cube to not leave behind a 'ghost' collision when it is detached using this method. Open 'ManageBP' to see the BP setup.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.14.34.15
Target Fix4.16
Fix Commit3363295
Main Commit3385232
CreatedJan 18, 2017
ResolvedMar 24, 2017
UpdatedApr 27, 2018
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