Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box still remains in the attached location.
1. Open the attached test project
2. PIE
3. Once loaded, Press the F-key to detach one of the cubes and simulate physics
Results: The 2 cubes will fall and will collide with the floor as if the 3rd cube was still attached. The 3rd cube will still have correct collision around the mesh.
Expected: For the 3rd cube to not leave behind a 'ghost' collision when it is detached using this method. Open 'ManageBP' to see the BP setup.
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3363295 |
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Main Commit | 3385232 |
Created | Jan 18, 2017 |
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Resolved | Mar 24, 2017 |
Updated | Apr 27, 2018 |