Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)
In the attached project, the only item in the persistent level is the Sequence Actor
This could be a result of the order the engine chooses to handle the actions of Initially Loaded/Visible and Auto-Play sequences. It's as if it tries to play the persistent level sequence before sub-levels are loaded.
Result: Actors do not appear/disappear as the sequence plays
Expected: Actors behave the same as in PIE
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3371364 |
|---|---|
| Main Commit | 3379345 |
| Created | Jan 19, 2017 |
|---|---|
| Resolved | Mar 30, 2017 |
| Updated | Apr 27, 2018 |