When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios.
It appears as though the distance field generated by the parent mesh (with the material applied) is interfering with the material's output.
RESULT
The mesh turns dark and a large shadow is cast.
EXPECTED
The mesh stays lit and a shadow is cast that matches the visible geometry.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40925 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Created | Jan 20, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |