An assert fails when opening the TM-ShaderModels map in QAGame with the -onethread argument. The crash does not occur on any other maps tested. Two other ensure occur before the assert, those issues are being tracked with [Link Removed]
Result:
Observe a crash as the map loads in
Assertion failed: Buffer [File:D:\Main\Main_Stream\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1471] UE4Editor_Core!FDebug::AssertFailed() [d:\main\main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1472] UE4Editor_D3D11RHI!FD3D11DynamicRHI::CommitGraphicsResourceTables() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1527] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawPrimitive() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1553] UE4Editor_Engine!RasterizeToVolumeTexture() [d:\main\main_stream\engine\source\runtime\engine\private\volumerendering.cpp:54] UE4Editor_Renderer!InjectTranslucentLightArray() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1671] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLighting() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1694] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderShadowProjections() [d:\main\main_stream\engine\source\runtime\renderer\private\shadowrendering.cpp:1374] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\main\main_stream\engine\source\runtime\renderer\private\lightrendering.cpp:616] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\main\main_stream\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1068] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\main\main_stream\engine\source\runtime\renderer\private\scenerendering.cpp:1728] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\main\main_stream\engine\source\runtime\renderer\private\scenerendering.cpp:1896] UE4Editor_Engine!UGameViewportClient::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\gameviewportclient.cpp:1172] UE4Editor_Engine!FViewport::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\unrealclient.cpp:1185] UE4Editor_Engine!UGameEngine::RedrawViewports() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:486] UE4Editor_Engine!UGameEngine::Tick() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:1230] UE4Editor!FEngineLoop::Tick() [d:\main\main_stream\engine\source\runtime\launch\private\launchengineloop.cpp:3019] UE4Editor!GuardedMain() [d:\main\main_stream\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:130] UE4Editor!WinMain() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:206] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40938 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3474934 |
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Main Commit | 3617655 |
Created | Jan 20, 2017 |
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Resolved | Jun 6, 2017 |
Updated | Apr 27, 2018 |