Description

Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a vertex shader.

Example:

[2017.01.20-17.24.25:048][250]LogOutputDevice:Error: Ensure condition failed: CachedShader == PixelShader->Resource [File:D:\Main\Main_Stream\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 39]
[2017.01.20-17.24.25:048][250]LogOutputDevice:Error: Parameters are being set for a PixelShader which is not currently bound


[2017.01.20-17.24.25:409][250]LogOutputDevice:Error: Ensure condition failed: CachedShader == VertexShader->Resource [File:D:\Main\Main_Stream\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 38]
[2017.01.20-17.24.25:410][250]LogOutputDevice:Error: Parameters are being set for a VertexShader which is not currently bound
Steps to Reproduce
  1. Run QAGame by running the following command in /Engine/Binaries/Win64/
    • UE4Editor QAGame -game -onethread -log
  2. Enter the command: "Open TM-ShaderModels"

Result:
Observe two ensure in the log before a crash occurs (crash tracked with [Link Removed])

Callstack
[2017.01.20-17.24.25:048][250]LogOutputDevice:Error: Ensure condition failed: CachedShader == PixelShader->Resource [File:D:\Main\Main_Stream\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 39]
[2017.01.20-17.24.25:048][250]LogOutputDevice:Error: Parameters are being set for a PixelShader which is not currently bound
[2017.01.20-17.24.25:049][250]LogOutputDevice:Error: Stack: 
[2017.01.20-17.24.25:049][250]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\main\main_stream\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
[2017.01.20-17.24.25:050][250]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\main\main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:233]
[2017.01.20-17.24.25:050][250]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\main\main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:360]
[2017.01.20-17.24.25:051][250]LogOutputDevice:Error: UE4Editor-D3D11RHI.dll!ValidateBoundShader() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:39]
[2017.01.20-17.24.25:051][250]LogOutputDevice:Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetShaderUniformBuffer() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:716]
[2017.01.20-17.24.25:052][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!SetUniformBufferParameterImmediate<FRHIPixelShader * __ptr64,FDeferredLightUniformStruct>() [d:\main\main_stream\engine\source\runtime\shadercore\public\shaderparameterutils.h:480]
[2017.01.20-17.24.25:053][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!SetDeferredLightParameters<FRHIPixelShader * __ptr64>() [d:\main\main_stream\engine\source\runtime\renderer\private\shadowrendering.h:148]
[2017.01.20-17.24.25:053][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FTranslucentInjectParameters::Set<FRHIPixelShader * __ptr64>() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:701]
[2017.01.20-17.24.25:054][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!TTranslucentLightingInjectPS<1,0,0,1>::SetParameters() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:921]
[2017.01.20-17.24.25:054][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!SetInjectionShader<1,0>() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1522]
[2017.01.20-17.24.25:055][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!InjectTranslucentLightArray() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1666]
[2017.01.20-17.24.25:055][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLighting() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1694]
[2017.01.20-17.24.25:056][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLights() [d:\main\main_stream\engine\source\runtime\renderer\private\lightrendering.cpp:654]
[2017.01.20-17.24.25:056][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\main\main_stream\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1068]
[2017.01.20-17.24.25:057][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!UpdatePlanarReflectionContents_RenderThread() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:266]
[2017.01.20-17.24.25:058][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!`FScene::UpdatePlanarReflectionContents'::`10'::EURCMacro_CaptureCommand::DoTask() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:407]
[2017.01.20-17.24.25:058][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FScene::UpdatePlanarReflectionContents() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:407]
[2017.01.20-17.24.25:059][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily() [d:\main\main_stream\engine\source\runtime\renderer\private\scenerendering.cpp:1887]
[2017.01.20-17.24.25:059][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameViewportClient::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\gameviewportclient.cpp:1172]
[2017.01.20-17.24.25:060][250]LogOutputDevice:Error: UE4Editor-Engine.dll!FViewport::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\unrealclient.cpp:1185]
[2017.01.20-17.24.25:060][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameEngine::RedrawViewports() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:486]
[2017.01.20-17.24.25:061][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameEngine::Tick() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:1230]
[2017.01.20-17.24.25:062][250]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\main\main_stream\engine\source\runtime\launch\private\launchengineloop.cpp:3019]
[2017.01.20-17.24.25:062][250]LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\main\main_stream\engine\source\runtime\launch\private\launch.cpp:166]
[2017.01.20-17.24.25:063][250]LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:130]
[2017.01.20-17.24.25:063][250]LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:206]
[2017.01.20-17.24.25:064][250]LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.01.20-17.24.25:064][250]LogOutputDevice:Error: kernel32.dll!0x00000000773B59BD
[2017.01.20-17.24.25:065][250]LogOutputDevice:Error: ntdll.dll!0x00000000774EA2E1
[2017.01.20-17.24.25:066][250]LogOutputDevice:Error: 

[2017.01.20-17.24.25:409][250]LogOutputDevice:Error: Ensure condition failed: CachedShader == VertexShader->Resource [File:D:\Main\Main_Stream\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 38]
[2017.01.20-17.24.25:410][250]LogOutputDevice:Error: Parameters are being set for a VertexShader which is not currently bound
[2017.01.20-17.24.25:411][250]LogOutputDevice:Error: Stack: 
[2017.01.20-17.24.25:411][250]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\main\main_stream\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
[2017.01.20-17.24.25:412][250]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\main\main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:233]
[2017.01.20-17.24.25:413][250]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\main\main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:360]
[2017.01.20-17.24.25:413][250]LogOutputDevice:Error: UE4Editor-D3D11RHI.dll!ValidateBoundShader() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:38]
[2017.01.20-17.24.25:418][250]LogOutputDevice:Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetShaderParameter() [d:\main\main_stream\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:755]
[2017.01.20-17.24.25:420][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!SetShaderValue<FRHIVertexShader * __ptr64,FVector4,FRHICommandList>() [d:\main\main_stream\engine\source\runtime\shadercore\public\shaderparameterutils.h:43]
[2017.01.20-17.24.25:421][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FWriteToSliceVS::SetParameters() [d:\main\main_stream\engine\source\runtime\renderer\public\volumerendering.h:78]
[2017.01.20-17.24.25:422][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!InjectTranslucentLightArray() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1667]
[2017.01.20-17.24.25:422][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLighting() [d:\main\main_stream\engine\source\runtime\renderer\private\translucentlighting.cpp:1694]
[2017.01.20-17.24.25:423][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLights() [d:\main\main_stream\engine\source\runtime\renderer\private\lightrendering.cpp:654]
[2017.01.20-17.24.25:424][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\main\main_stream\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1068]
[2017.01.20-17.24.25:424][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!UpdatePlanarReflectionContents_RenderThread() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:266]
[2017.01.20-17.24.25:425][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!`FScene::UpdatePlanarReflectionContents'::`10'::EURCMacro_CaptureCommand::DoTask() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:407]
[2017.01.20-17.24.25:425][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FScene::UpdatePlanarReflectionContents() [d:\main\main_stream\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:407]
[2017.01.20-17.24.25:426][250]LogOutputDevice:Error: UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily() [d:\main\main_stream\engine\source\runtime\renderer\private\scenerendering.cpp:1887]
[2017.01.20-17.24.25:427][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameViewportClient::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\gameviewportclient.cpp:1172]
[2017.01.20-17.24.25:427][250]LogOutputDevice:Error: UE4Editor-Engine.dll!FViewport::Draw() [d:\main\main_stream\engine\source\runtime\engine\private\unrealclient.cpp:1185]
[2017.01.20-17.24.25:428][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameEngine::RedrawViewports() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:486]
[2017.01.20-17.24.25:429][250]LogOutputDevice:Error: UE4Editor-Engine.dll!UGameEngine::Tick() [d:\main\main_stream\engine\source\runtime\engine\private\gameengine.cpp:1230]
[2017.01.20-17.24.25:429][250]LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\main\main_stream\engine\source\runtime\launch\private\launchengineloop.cpp:3019]
[2017.01.20-17.24.25:430][250]LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\main\main_stream\engine\source\runtime\launch\private\launch.cpp:166]
[2017.01.20-17.24.25:433][250]LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:130]
[2017.01.20-17.24.25:433][250]LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\main\main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:206]
[2017.01.20-17.24.25:434][250]LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.01.20-17.24.25:434][250]LogOutputDevice:Error: kernel32.dll!0x00000000773B59BD
[2017.01.20-17.24.25:434][250]LogOutputDevice:Error: ntdll.dll!0x00000000774EA2E1

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Fixed
ComponentUE - Graphics Features
Affects Versions4.154.16
Target Fix4.17
Fix Commit3474934
Main Commit3617655
CreatedJan 20, 2017
ResolvedJun 6, 2017
UpdatedApr 27, 2018
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