The user on this answerhub thread has reported a strange issue with bloom when using metal on newer ios devices. It looks like the material is creating NaNs or overflowing producing errors in the bloom post processing stage.
download the project in this thread:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40978 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Fix Commit | 3318819 |
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Main Commit | 3383473 |
Created | Jan 23, 2017 |
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Resolved | Feb 23, 2017 |
Updated | Sep 16, 2019 |