Background blurs cannot be used correctly in a 3d widget component because the scene behind it has not been rendered yet so it doesn't have all the data to blur.
Background blur does appear to allow transparency when used in a widget component
Expected: The Widget component would be transparent causing things behind it to blur
Result: The widget component is fully opaque
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34 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.15 |
Created | Jan 23, 2017 |
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Resolved | Jan 24, 2017 |
Updated | Apr 27, 2018 |