In the Cloth level in Content Examples, the cloth meshes at display 1.6 (Self Collision) are spinning and are being lifted into the air. This isn't consistent with the same assets in //UE4/Main.
RESULT
Cloth meshes spinning incorrectly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41090 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3279352 |
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Main Commit | 3293329 |
Created | Jan 25, 2017 |
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Resolved | Jan 31, 2017 |
Updated | Apr 27, 2018 |