When LOD change is triggered by camera FOV change, no dithered LOD transition happens.
1. Open the attached project and PIE
2. Walk around to see Dithered LOD transitions happen normally
3. From distance(seeing Sphere), press 1 to start changing camera FOV(zoom)
4. At some point, Cube will be displayed without dithered LOD transition
5. release 1 key to zoom out, Cube will become Sphere without transition
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41123 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.18 |
Created | Jan 26, 2017 |
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Resolved | Aug 11, 2017 |
Updated | Apr 27, 2018 |