Description

When LOD change is triggered by camera FOV change, no dithered LOD transition happens.

Steps to Reproduce

1. Open the attached project and PIE
2. Walk around to see Dithered LOD transitions happen normally
3. From distance(seeing Sphere), press 1 to start changing camera FOV(zoom)
4. At some point, Cube will be displayed without dithered LOD transition
5. release 1 key to zoom out, Cube will become Sphere without transition

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.14
Target Fix4.18
CreatedJan 26, 2017
ResolvedAug 11, 2017
UpdatedApr 27, 2018
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