Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1
From this AnswerHub thread:
https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html
Open a static mesh with LODs (or generate some)
Disable auto calculation of screen sizes
Try to set the screen size of a LOD other than LOD0 to a value greater than 1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41125 in the post.