Steps to Reproduce

1. Create a blueprint with a HierarchicalInstancedStaticMeshComponent and add some instances
2. In a blueprint function such as Tick call UpdateInstanceTransform to change the location of one of the instances by a large amount
3. The move instance is not visible unless the previous location is in view.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
Fix Commit3273201
Main Commit3389599
Release Commit3273201
CreatedJan 26, 2017
ResolvedJan 26, 2017
UpdatedApr 13, 2017