1. Create a blueprint with a HierarchicalInstancedStaticMeshComponent and add some instances
2. In a blueprint function such as Tick call UpdateInstanceTransform to change the location of one of the instances by a large amount
3. The move instance is not visible unless the previous location is in view.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Jan 26, 2017 |
---|---|
Resolved | Jan 26, 2017 |
Updated | Apr 13, 2017 |