When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary to the text in the bottom right corner of the PIE screen which indicates is still rendering the ES3_1 mobile preview.
In this particular case, Bokeh DoF is unsupported on mobile patforms, but when switching to a level that is using this lens effect with a previously selected mobile preview rendering level, it still renders the Bokeh DoF.
A simple workaround is to press Shift+F1 to get the mouse cursor and re-initialize the rendering level by going to the Settings menu. There will be a slight pause, but the scene/level will then render correctly according to the selected preview rendering level.
1. Open attached project.
2. Go to Settings > Preview Rendering Level > Default High-End Mobile
3. PIE
4. Press the 'L' key to Open the ThirdPersonExampleMap level.
Outcome The newly opened level renders the Bokeh DoF (unsupported by mobile) but the Preview rendering level still says ES3_1.
Expected The level maintains the mobile limitations of the selected preview rendering level across level transitions.
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Created | Jan 27, 2017 |
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Resolved | Nov 7, 2018 |
Updated | Mar 27, 2020 |