Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used
Expected: The blueprint would not have an effect on the packaging process (as it is not used)
Result: The project fails to build with Nativize blueprint assets to true if a blueprint is set to be deprecated.
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Gameplay - Blueprint Runtime |
|---|---|
| Affects Versions | 4.14.3 |
| Created | Jan 27, 2017 |
|---|---|
| Resolved | Jul 15, 2021 |
| Updated | Jul 19, 2021 |