By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it work for the client, but not for a listen server
[Link Removed]
I don't see any way to make it behave correctly without modifying code.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41256 in the post.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.22 |
Created | Jan 30, 2017 |
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Resolved | Aug 22, 2019 |
Updated | Mar 30, 2021 |