Description

By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it work for the client, but not for a listen server

[Link Removed]

I don't see any way to make it behave correctly without modifying code.

Steps to Reproduce
  1. Create a new project based on the VR Template
  2. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint
    • [Link Removed]
  3. Launch a listen server and connect a client to it
  4. Notice that on the listen server, the remote client's motion controller components follow the movement of the local player's motion controllers
    • (This movement isn't replicated to the remote client, but just a local issue)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41256 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.144.15
Target Fix4.22
Fix Commit4789906
Main Commit9447833
CreatedJan 30, 2017
ResolvedAug 22, 2019
UpdatedMar 30, 2021
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