Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights and locations.
1. Open the test project
2. PIE
3. Use WASD and mouse to move the player character around
4. Before all of the physics boxes fall, spam the F-key to set the world origin location
Results: The nav mesh will rebuild at different heights and locations each time the world origin is shifted.
Expected: For the nav mesh to rebuild correctly regardless of world origin shifting.
Head over to the existing Questions & Answers thread and let us know what's up.