This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
2788 2789 if ( !Class->HasAnyClassFlags(CLASS_Deprecated | CLASS_NewerVersionExists) ) 2790 { 2791 if ( Class->GetSuperClass() ) 2792 { 2793 TSet<FName>& ChildClasses = ReverseInheritanceMap.FindOrAdd( Class->GetSuperClass()->GetFName() ); 2794 ChildClasses.Add( Class->GetFName() ); 2795 } 2796 2797 // Add any implemented interfaces to the reverse inheritance map 2798 for (int32 i = 0; i < Class->Interfaces.Num(); ++i) 2799 { 2800 UClass* InterfaceClass = Class->Interfaces[i].Class; 2801 2802 ***** TSet<FName>& ChildClasses = ReverseInheritanceMap.FindOrAdd(InterfaceClass->GetFName()); 2803 ChildClasses.Add(Class->GetFName()); 2804 } 2805 2806 InMemoryClassNames.Add(Class->GetFName()); 2807 } 2808 } 2809 2810 // Form a child list for all cached classes 2811 for (auto ClassNameIt = CachedInheritanceMap.CreateConstIterator(); ClassNameIt; ++ClassNameIt) 2812 { 2813 const FName ClassName = ClassNameIt.Key(); 2814 if ( !InMemoryClassNames.Contains(ClassName) ) 2815 { 2816 const FName ParentClassName = ClassNameIt.Value(); 2817 if ( ParentClassName != NAME_None )
Most recent user affected CL: 3249277
Logs:
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Issue call stack shares some similarities with na
CrashReporter User Descriptions:
Unknown
UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803] UE4Editor_UnrealEd!FComponentTypeRegistryData::Tick() [componenttyperegistry.cpp:377] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:17] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1195] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2859] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41333 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Jan 31, 2017 |
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Resolved | Feb 22, 2017 |
Updated | Apr 27, 2018 |