If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement.
Test Assets submitted in Dev-Framework at CL 3279303
RESULT
The arms are detached from the shoulders.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41342 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.16 |
| Created | Jan 31, 2017 |
|---|---|
| Resolved | Mar 8, 2017 |
| Updated | Apr 27, 2018 |