If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement.
Test Assets submitted in Dev-Framework at CL 3279303
RESULT
The arms are detached from the shoulders.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41342 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Created | Jan 31, 2017 |
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Resolved | Mar 8, 2017 |
Updated | Apr 27, 2018 |