When a skeletal mesh is using a RigidBody node, and simulating bodies will not respond to physics handling like they do with a physics asset.
In the gif provided, the left one is a physics asset, and the right one is a RigidBody node driven mesh.
Test asset submitted into Dev-Framework at CL 3279695
RESULT
The limb doesn't move.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41355 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.16 |
| Created | Jan 31, 2017 |
|---|---|
| Resolved | Feb 1, 2017 |
| Updated | Apr 27, 2018 |