Description

Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS.

In the repro provided, QAGame has a mobile interface that uses 100x100 textures that were padded to 128x128. If I replace the texture with one that is actually 128x128, the issue no longer occurs.

Steps to Reproduce
  1. Connect an iOS device to your computer.
  2. Open QAGame in editor.
  3. Open the level QAEntry.
  4. Click the Launch button dropdown and select All_iOS.
  5. Once it deploys to your iOS device, launch the app.

RESULT

Textures are not rendering even though they are padded to Power of Two in the Texture Editor.

WORKAROUND

Reimport the textures as actual power of two.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.15
Target Fix4.16
Fix Commit3392116
Main Commit3427032
Release Commit3392116
CreatedFeb 2, 2017
ResolvedApr 13, 2017
UpdatedSep 16, 2019
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