InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero.
1. Open QA-game
2. Create an actor class BP and open it
3. Add an InterpToMovement component
4. In the Event Graph, add a Get of the InterpToMovement component
5. Drag off the Get node and add a Get Velocity or Set Velocity node
Results: The InterpToMovement component has access to the Velocity parameters but in code they are set to Hidden. When used, all values equal zero.
Expected: To not have access to the inherited Velocity parameters of UMovementComponent.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14.3, 4.15, 4.16 |
Created | Feb 3, 2017 |
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Resolved | Feb 4, 2017 |
Updated | Apr 27, 2018 |