Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases.
1. Make a project for Android
2. Add an mp4 to Content/movies
3. Hook up the movie playback
4. Launch on device and get close to a movie and look for point sampling instead of bilinear filtering
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41565 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 3, 2017 |
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Resolved | Feb 3, 2017 |
Updated | Sep 16, 2019 |