Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases.
1. Make a project for Android
2. Add an mp4 to Content/movies
3. Hook up the movie playback
4. Launch on device and get close to a movie and look for point sampling instead of bilinear filtering
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41565 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 3, 2017 |
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Resolved | Feb 3, 2017 |
Updated | Sep 16, 2019 |