Description

The following error appears multiple times when compiling the editor on Mac:

Undefined symbols for architecture x86_64:

  "NvClothDestroyFactory(nv::cloth::Factory*)", referenced from:

      FClothingSystemRuntimeModule::ShutdownModule() in Module.ClothingSystemRuntime.cpp.o

  "NvClothCreateFactoryCPU()", referenced from:

      FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o

  "NvClothCreateMeshQuadifier()", referenced from:

      FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o

  "nv::cloth::InitializeNvCloth(physx::PxAllocatorCallback*, physx::PxErrorCallback*, physx::PxAssertHandler*, physx::PxProfilerCallback*, int)", referenced from:

      FClothingSystemRuntimeModule::StartupModule() in Module.ClothingSystemRuntime.cpp.o

      NvClothSupport::InitializeNvClothingSystem() in Module.ClothingSystemRuntime.cpp.o

  "NvClothCookFabricFromMesh(nv::cloth::Factory*, nv::cloth::ClothMeshDesc const&, physx::PxVec3 const&, physx::shdfnd::Array<int, nv::cloth::NonTrackingAllocator>*, bool)", referenced from:

      FClothingSimulationNv::CreateActor(USkeletalMeshComponent*, UClothingAssetBase*, int) in Module.ClothingSystemRuntime.cpp.o

  "GetNvClothAllocator()", referenced from:

      FClothingSimulationNv::CreateActor(USkeletalMeshComponent*, UClothingAssetBase*, int) in Module.ClothingSystemRuntime.cpp.o

ld: symbol(s) not found for architecture x86_64

clang: error: linker command failed with exit code 1 (use -v to see invocation)
Steps to Reproduce
  1. Compile UE4 on Mac.

RESULT

Compile errors

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.16
Target Fix4.16
Fix Commit3288490
Main Commit3293329
CreatedFeb 6, 2017
ResolvedFeb 6, 2017
UpdatedApr 27, 2018
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