Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll.
This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics off and on.
RESULT
Skeletal mesh doesn't simulate physics
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41593 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3288615 |
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Main Commit | 3293329 |
Created | Feb 6, 2017 |
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Resolved | Feb 6, 2017 |
Updated | Apr 27, 2018 |