Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component to see if the issue was affecting other components, but it is only affecting the light component.
Expected: Light should be hidden in game / not visible
Results: Light is not hidden / light is still visible (even when other components are not visible)
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| 1 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.14.3 |
| Target Fix | 4.21 |
| Fix Commit | 4374043 |
|---|
| Created | Feb 6, 2017 |
|---|---|
| Resolved | Sep 19, 2018 |
| Updated | Sep 25, 2018 |