Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component to see if the issue was affecting other components, but it is only affecting the light component.
Expected: Light should be hidden in game / not visible
Results: Light is not hidden / light is still visible (even when other components are not visible)
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14.3 |
Target Fix | 4.21 |
Fix Commit | 4374043 |
---|
Created | Feb 6, 2017 |
---|---|
Resolved | Sep 19, 2018 |
Updated | Sep 25, 2018 |