This was marked as by design because SSAO doesn't work correctly on hair and was making blonde hair too dark to look realistic. If you want to work around this AO needs to be applied via material.
The Hair shader no longer allows ScreenSpace AO on areas of the screen it occupies. While in the Ambient Occlusion Visualizer it appears that the material draws on top of the SSAO.
REGRESSION?
Yes
Worked in Binary 4.14.3 CL 3249277
Broken in Binary 4.15 preview 3 CL 3278667
RESULT
The sphere draws on top of the SSAO
EXPECTED
The SSAO is unaffected by the sphere and draws on top.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Created | Feb 6, 2017 |
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Resolved | Feb 10, 2017 |
Updated | Apr 27, 2018 |