The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window.
I was unable to reproduce this in a new blank project using a single cube mesh, but the project provided by the user has a few merged meshes and are a bit larger than the standalone cube which reproduces the issue.
Regression?
Yes, this issue does not occur in 4.14.3-3249277 binary release.
Outcome Meshes cull at much closer distances in PIE than in Standalone.
Expected PIE and Standalone have identical cull distances.
Head over to the existing Questions & Answers thread and let us know what's up.
15 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Created | Feb 6, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |