Description

Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references

No regression has been performed on this issue

Steps to Reproduce
  1. Create a New Blank Project (no Starter Content needed)
  2. Create a new Struct ( Right Click in content browser > Blueprints > Struct)
  3. Create a new actor class bp
  4. Open the actor class bp and go the the event graph
  5. In the Event Graph add a new variable and make its type that of the struct you made
  6. Add the variable to the event graph as a Get and split the pin
  7. Create the blueprint from Screenshot 1
  8. Open the Struct from the content browser
  9. Rename the variable in the struct
    #Go back to the event graph of your actor class bp

EXPECTED: The node should still be connected and have the updated name

RESULTS: The node is disconnected but does have the updated name

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.14.3
Target Fix4.19
Fix Commit3774645
Main Commit3779057
Release Commit3813083
CreatedFeb 8, 2017
ResolvedNov 27, 2017
UpdatedFeb 7, 2018
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