Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references
No regression has been performed on this issue
EXPECTED: The node should still be connected and have the updated name
RESULTS: The node is disconnected but does have the updated name
Head over to the existing Questions & Answers thread and let us know what's up.
| 4 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14.3 |
| Target Fix | 4.19 |
| Created | Feb 8, 2017 |
|---|---|
| Resolved | Nov 27, 2017 |
| Updated | Feb 7, 2018 |