Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references
No regression has been performed on this issue
EXPECTED: The node should still be connected and have the updated name
RESULTS: The node is disconnected but does have the updated name
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.14.3 |
Target Fix | 4.19 |
Created | Feb 8, 2017 |
---|---|
Resolved | Nov 27, 2017 |
Updated | Feb 7, 2018 |