Setting size of GameViewportClient gives different results on Android than in Editor
OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem.
A number of changes were made for 4.16 to support r.ScreenPercentage which fixes some viewport sizing problems in the mobile tonemapper. That code is related.
Originally reported in this thread: モバイルでの描画サイズに関して (Japanese)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41798 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14 |
Created | Feb 9, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |