EQ is currently not working on Mac and has not been for a long time. Not fixing since we're imminently deleting all the old mac code. This WILL be fixed in the new unreal audio engine, which is releasing in 4.16.
Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level.
This same project works fine on Windows/PC as the changes to the EQ settings by pushing a new sound mixes are audible.
One thing to note, there is a crackling sound on Macs upon pressing the key to push the sound mix.
1. Open attached project on a Mac.
2. Press PIE.
3. Press the 'P' key and listen for EQ settings to change.
4. Repeat.
Outcome The current sound playing is not affected by either sound mix, and a slight crackling sound is audible as if it attempted to kick in the EQ settings.
Expected The Sound Mix should be pushed to the current sound playing and alternate between the two sound mixes created upon each key press.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Audio |
---|---|
Affects Versions | 4.13.2, 4.14.3 |
Target Fix | 4.16 |
Created | Feb 9, 2017 |
---|---|
Resolved | Feb 9, 2017 |
Updated | Apr 27, 2018 |