Note
This is a one off crash, that I was not able to reproduce it again.
Quickly changing the materials on landscape by painting and undo-ing seems to create this rendering crash
Updated Repro
Old Repro
Result: The changes are reverted and an ensure occurs
Expected Result: The changes are reverted without any errors
UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:599 UE4Editor_Engine!FMeshElementCollector::AddMesh() scenemanagement.cpp:233 UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetDynamicMeshElements() landscaperender.cpp:1863 UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() scenevisibility.cpp:1958 UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2617 UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2860 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:589 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41823 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.15 |
Created | Feb 9, 2017 |
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Resolved | Mar 6, 2017 |
Updated | Sep 16, 2019 |
3252 - projectgheist |