Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash
Regression?: No
This also occurs in 4.13
UE4Editor_SequenceRecorder!SClassPropertyRecorderSettings::GetText() [sclasspropertyrecordersettings.cpp:56] UE4Editor_SequenceRecorder!TMemberFunctionCaller<SClassPropertyRecorderSettings,FText() [delegateinstanceinterface.h:165] UE4Editor_SequenceRecorder!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SClassPropertyRecorderSettings,FText() [tuple.h:134] UE4Editor_SequenceRecorder!TBaseSPMethodDelegateInstance<1,SClassPropertyRecorderSettings,0,FText __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FText>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:137] UE4Editor_Slate!FTextBlockLayout::ComputeDesiredSize() [textblocklayout.cpp:48] UE4Editor_Slate!STextBlock::ComputeDesiredSize() [stextblock.cpp:177] UE4Editor_SlateCore!SWidget::CacheDesiredSize() [swidget.cpp:485] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:473] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1268] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1277] UE4Editor_Slate!FSlateApplication::DrawPrepass() [slateapplication.cpp:1316] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1358] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1115] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1720] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1512] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3086] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Fix Commit | 3298335 |
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Main Commit | 3617655 |
Created | Feb 10, 2017 |
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Resolved | Feb 11, 2017 |
Updated | Apr 27, 2018 |