Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black.
1. Generate HLOD(Generate Clusters, then Generate Proxy Meshes) for the attached map, make sure merge materials setting is on
2. Zoom out in the viewport to see cubes turn black
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41898 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.14 |
Target Fix | 4.16 |
Created | Feb 13, 2017 |
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Resolved | Mar 6, 2017 |
Updated | Apr 27, 2018 |