Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black.
1. Generate HLOD(Generate Clusters, then Generate Proxy Meshes) for the attached map, make sure merge materials setting is on
2. Zoom out in the viewport to see cubes turn black
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41898 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.14 |
Target Fix | 4.16 |
Created | Feb 13, 2017 |
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Resolved | Mar 6, 2017 |
Updated | Apr 27, 2018 |