Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth node being used returns only 0. Zero is the suspected result due to the result being the same as if Scene depth were replaced with a constant of 0.
Expected: The image would look the same as it did in PIE
Result: The material applied to the image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth node being used returns only 0.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41919 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.18 |
Created | Feb 13, 2017 |
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Resolved | Aug 24, 2017 |
Updated | Sep 16, 2019 |