When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames.
1. Import anim.fbx in anim1 folder, make sure to import animation and set Default Sample Rate on
2. Add the imported animation an additive animation track(select a bone and add a key)
3. Override the original anim.fbx with another anim.fbx in anim2 folder
4. From the context menu of the animation(anim_Anim), click reimport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41929 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3321096 |
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Created | Feb 14, 2017 |
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Resolved | Mar 7, 2017 |
Updated | May 18, 2020 |