I ran out of space in my D drive and my project autosaved and received the attached error message
This is NOT a regression
Result: The editor crashes
Expected Result: An error message stating that there is no more space on the disk
4.14.3 Call stack
LogWindows:Error: === Critical error: === LogWindows:Error: LogWindows:Error: Assertion failed: InPos <= Size [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 619] LogWindows:Error: Attempted to seek past the end of file (106205/2403), file: D:/Unreal Projects/MyProject6/Content/NewMaterial11.uasset. The file is most likely corrupt. LogWindows:Error: LogWindows:Error: LogWindows:Error: KERNELBASE.dll LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103] LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:68] LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] LogWindows:Error: UE4Editor-Core.dll!FArchiveFileReaderGeneric::Seek() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:620] LogWindows:Error: UE4Editor-AssetRegistry.dll!FPackageReader::ReadAssetRegistryData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:151] LogWindows:Error: UE4Editor-AssetRegistry.dll!FAssetDataGatherer::ReadAssetFile() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:820] LogWindows:Error: UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:570] LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74] LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:31] LogWindows:Error: KERNEL32.DLL LogWindows:Error: ntdll.dll LogWindows:Error: ntdll.dll LogWindows:Error: LogWindows:Error: Crash in runnable thread FAssetDataGatherer
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3 |
Component | UE - Foundation - Core |
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Affects Versions | 4.15 |
Created | Feb 14, 2017 |
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Resolved | Feb 15, 2017 |
Updated | Apr 27, 2018 |