This crash will only occur when this criteria is met.
RESULT
The engine crashes after compiling shaders.
EXPECTED
The preview rendering level switches and the material displays.
UE4Editor_Engine!FMaterial::GetShader() materialshared.cpp:1796 UE4Editor_Renderer!FDepthDrawingPolicy::FDepthDrawingPolicy() depthrendering.cpp:326 UE4Editor_Renderer!FDepthDrawingPolicyFactory::DrawMesh() depthrendering.cpp:735 UE4Editor_Renderer!FDepthDrawingPolicyFactory::DrawStaticMesh() depthrendering.cpp:820 UE4Editor_Renderer!FCustomDepthPrimSet::DrawPrims() customdepthrendering.cpp:77 UE4Editor_Renderer!FSceneRenderer::RenderCustomDepthPass() scenerendering.cpp:1540 UE4Editor_Renderer!FMobileSceneRenderer::Render() mobileshadingrenderer.cpp:183 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1728 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3311347 |
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Main Commit | 3383473 |
Created | Feb 15, 2017 |
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Resolved | Feb 20, 2017 |
Updated | Sep 16, 2019 |