In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue.
RESULT
The scene gets noticeably brighter
EXPECTED
The exposure remains somewhat consistent between rendering previews.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Target Fix | 4.15.1, 4.16 |
| Fix Commit | 3311428 |
|---|---|
| Main Commit | 3383473 |
| Created | Feb 16, 2017 |
|---|---|
| Resolved | Feb 20, 2017 |
| Updated | Sep 16, 2019 |